![]() Language requirements are in most cases not necessary to complete the quest, and are never required to accept a quest. The quest information also mentions the Dutch language as a requirement, however, I do not have Dutch and still I can accept and complete this quest. The requirements of this quest are to have rank 1 in search and archaeology. In this case I selected a quest called ‘Crusade of the people’. If you do not have any adventure knowledge and discovery skills, then the list may be very limited. A screen will pop up with several quest options. Below you see an adventure mediator in the square of London, talk to him and click the upper button (the one with a scroll and a red ribbon around it). They can be found at any mayor city, including your starting city. The first one is to take a quest from an adventure quest mediator. There are basically two ways to get a discovery. That means you have Archaeology, Search and Unlock learned, a good start for any adventuring career. Let’s assume you changed your job to Excavator and learned all the skills you could at a guild master in any Adventure guild in a mayor city. ![]() So now, we had our fun in school and your instructors are happy to finally be rid of you. It is a very good skill to have inside and outside battle and since it ranks slowly, you should take it very soon – actually a maritime skill that increases your ships turning speed. The skills are Geography, Archaeology, Theology, Biology, Art, Appraisal and Astronomy: These are passive skills and higher levels allow you to do better quests. The first type of adventure skills are the knowledge skills. If you prefer to do biology or geography related adventuring, then choose the Biologist or Helmsperson job respectively. My personal recommendation is to start with the Excavator job with which you can do Archaeological related quests. To get an overview of the quests required for each job, look here: The wiki has a search function in case you want to find a specific job: So if you are using a number of skills, then it’s important to have a job that favours them. Changing again to a job that favours the skill, gives you rank 11 and all the proficiency you had before. Lastly, if your skill is rank 11 and you change to a job that does not favour this skill, then the skill is capped at rank 10. Also an unfavoured skill can be ranked up to rank 10, while a favoured skill can reach rank 15. An unfavoured skill requires 200 proficiency to go from rank 1 to 2, while favoured it only takes 100 proficiency. Favoured skills only require half the amount of skill proficiency to increase in rank. ![]() It is a bunch of skills that are favoured. ![]() Thus it is important to rank up your main skills. A higher skill rank means you can make better discoveries, buy more goods, and repair more durability. Skills are what allow you to take actions in this game, as an adventurer it allows you to make those discoveries, as a trader it allows you to haggle a better price for your goods and buy more of them, as a maritime player it allows you to repair your ship. This is not only important for your adventurer career, but for trading and battling as well. A basic job change card is the Adventurer’s Guild Card: You can change your job using a card at any guild master in an Adventure guild, found in most major cities. If you started with anything else, then at any point you can switch to an adventure job using a guild card. So what happens in school? In summary, if you start the game choosing adventure, then your first job will be Adventurer Learner, with the Sail handling, Surveying, Search and Body language skills already learned. In addition you get a good amount of adventure experience and fame, as well as some guild cards to change jobs and a new ship that is faster and allows you to leave your barca behind. There the instructors Alan, Andrea and Stellario will tell you most about everything you need to start. Like me, and everyone else, you are going to go to school. Sea Region Charting & Land Region Investigation. ![]()
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